We have now uploaded our Ludum Dare 38 game to a bunch of websites where you can play it in your browser or download it for your preferred system (as long as it is Windows, Linux or OSX). As usual, we are thinking about future updates to this. As usual, nothing might happen since we can’t spend the necessary time. If we get enough feedback it certainly might help our motivation to spend time on this project, so let us hear your thoughts! If you also participated in Ludum Dare make sure to rate and comment here.
Day 2 passed quickly and I did not even think of writing another blog update. Here is one, written on the beginning of day 3. Gege made an improved background and mini orcas! I also added some gameplay (not to be unveiled just yet). The current ToDo-List includes finishing the mechanics, adding sound and music and as much polish as possible. Basically a typical third day of Ludum Dare for us.
The game has a small simulation part and is not as interactive as some of our previous entries, be prepared for some idling.
The first day of Ludum Dare 38 is almost over. We decided to do something in the vicinity of a simulation (again). At the moment there are seamen and a can can be dropped. We plan to have the seamen live in the cans and then add one or two other features to get to a full gameloop. The initial plan was to do something way less complicated but we can’t seem to hold ourselves back when designing mechanics.
We did not do much game development since the last jam we did (one year ago!). This made things a little more exhausting than expected, figuring out things I was sure I knew before. But at least we are at it. Certainly feels good to be making games again!
The theme for the current Ludum Dare game jam has been announced and it is ‘A SMALL WORLD’. We have no idea what to do with this yet.
We will now start development, thank you.
If you want to know how we did skip directly to May 16.
Ludum Dare 38 (LD38) starts tonight and we hereby announce that we are once again IN. Our participation will most likely result in yet another playable mildly entertaining gaming experience. Stay tuned for more announcements like this one and never before seen behind the scenes documentation.
We made a match three game called Potion Shift for Ludum Dare 35. This time we tried to keep everything as simple as possible to get more polish done within the 72 hour time limit. We planned to make a match three game for some time now. I am happy we found a way of incorporating the theme into the game mechanics as well. We did not even plan that properly, it really developed out of the first prototypes. It was also the first time we had external help for music, so we could focus even more on our stronger areas in development. I’ll go into more detail about how we approached making the game in another Post Mortem soon, after we finish the Post Mortem for My Superhero. We submitted the game on more websites now, hoping for greater visibility and more feedback. This is also a game we’d like to continue working on for a while if we had time, but it’ll probably depend on the feedback we get.
We always go to sleep right after the theme announcement because of our timezone. After waking up today we started to talk about our concept and managed to come up with something that embeds the theme while also crossing something of our “genres we want to try making”-list. Try guessing the genre by the whiteboard scribble above.
As usual we’ll use Unity/Visual Studio for the game and Photoshop for Sprites. Also George (Soundcloud: IamCode6) will join us later and help out with sounds and music.
We participated in Ludum Dare for the second time in a row (already announced that here). We tried to make a strategy game where some simulation was going on – way to ambitious, of course. We still got the basic simulation going and implemented a single unit. A post-mortem will probably follow later, you should try it first!
If you don’t want to click the bunny and missed the link in the first sentence, PLAY THE GAME HERE.