The first day of Ludum Dare 38 is almost over. We decided to do something in the vicinity of a simulation (again). At the moment there are seamen and a can can be dropped. We plan to have the seamen live in the cans and then add one or two other features to get to a full gameloop. The initial plan was to do something way less complicated but we can’t seem to hold ourselves back when designing mechanics.
We did not do much game development since the last jam we did (one year ago!). This made things a little more exhausting than expected, figuring out things I was sure I knew before. But at least we are at it. Certainly feels good to be making games again!